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Overview
- We are hiring software engineers to work on Project Nova, the new in-tree, open-source NVIDIA GPU driver for Linux written in Rust.
- Nova is the long-term replacement for the kernel-mode portion of the current Linux GPU stack developed by NVIDIA.
- The role covers ongoing work on Linux subsystem infrastructure built with Rust that Nova and other collaboratively developed Rust drivers depend on.
- Nova exists within the mainline Linux kernel and is developed publicly.
- Development occurs through discussions within the kernel mailing threads alongside Nouveau, the DRM subsystem, and the Rust for Linux community.
- Our team builds the kernel-side abstractions that make a modern GPU driver possible in Rust, including driver core, PCI configuration, DMA address translation, device input/output and IRQ, devres, auxiliary bus, firmware loader, together with the Rust allocator shim.
- What you'll be doing: As a member of our team, the role applies design, coding expertise, and creativity to build the kernel-side foundation of NVIDIA's in-tree open-source GPU stack.
- You will compose both the driver itself and the broader Rust kernel ecosystem it sits on top of.
- Architect and implement features in nova-core (the chipset-agnostic core driver) and nova-drm (the DRM front-end), targeting existing and upcoming NVIDIA GPU generations from Turing through Blackwell.
- Help build the technical direction of Project Nova and the DRM Rust backend shared by other in-tree Rust GPU drivers, including patch review, development dialogues, and coordinating releases on the kernel mailing lists.
- Maintain and extend Rust kernel infrastructure spanning PCI, DMA mapping, device I/O and IRQ, driver core, resource management, support bus, firmware loading components, and the Rust allocator shim.
- Drive cross-subsystem cleanups that the kernel needs in order to grow safe Rust support, for example generalizing core driver-model infrastructure across multiple buses such as PCI, platform, and SPI.
- Collaborate with the Rust for Linux community, DRM subsystem maintainers, and Nova reviewers on patch review, design discussions, and release management on lore.kernel.org and dri-devel.
- What we need to see: BS or MS degree in Computer Science, Electrical Engineering or related field (or equivalent experience).
- Strong Rust and C programming skills.
- Some familiarity with C++ would be a plus Minimum of 10+ years of related development experience.
- Experience working with large codebases, preferably the upstream Linux kernel.
- Background with kernel device model, driver core, and OS interfaces for memory management, IRQ handling, and synchronization.
- Experience writing and debugging kernel code in multi-threaded, interrupt, and DMA contexts.
- Strong written communication, comfortable working entirely in public on open-source mailing threads such as rust-for-linux, dri-devel, nouveau, linux-pci, driver-core, and nova-gpu.
- Ways to stand out from the crowd: Existing upstream maintainer-ship in the Linux kernel, especially in the use of Rust within the Linux environment, DRM, or driver core.
- Track record of contributions to drivers/gpu/nova-core/, drivers/gpu/drm/nova/, or rust/kernel/.
- Familiarity with DRM Rust infrastructure such as GPUVM, DRM GPU scheduler, GEM, and DRM device abstractions.
- Experience with PCI device bring-up, or other GPU bring-up work on real hardware.
- History of representing a project in public technical forums such as LPC, Kangrejos, FOSDEM, or dri-devel hackfests.
Sourced directly from NVIDIA’s career page
Your application goes straight to NVIDIA.
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Specialisation
Open roles at NVIDIA
2000 positions
Job ID
/job/Germany-Munich/Senior-Software-Engineer---Rust-for-Linux_JR2018891
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