Full-Stack Solution Engineer: Humanoid Whole-Body Control and Loco-manipulation

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Overview

  • We are building the behavior foundation models for humanoid robots.
  • As a Full-Stack Engineer for Humanoid Whole-Body Control and Loco-manipulation , you will help train large-scale controllers and use the controller as a reliable behavior foundation on real humanoids.
  • You will work across simulation, policy deployment, kinematic planning, and robot testing to ensure that high-level motion commands become stable, expressive, and physically feasible whole-body movement.
  • What you'll be doing: Humanoid Whole-Body Control: Build and improve software for large-scale motion tracking and loco-manipulation in simulation.
  • Policy Deployment on Robot Hardware: Deploy learned whole-body control policies on humanoid platforms and optimize the runtime stack for low-latency, reliable execution.
  • Real-Time Kinematic Motion Planning: Develop planners and interfaces that convert task-level inputs, joystick commands, teleoperation signals, human motion, or VLA outputs into motion targets that a whole-body policy can track.
  • Simulation-to-Real system-id: Work across simulation, hardware-in-the-loop testing, and physical robot experiments to diagnose and close the gap between policy behavior in simulation and behavior on hardware.
  • Performance and Reliability Engineering: Profile and optimize inference, control-loop timing, data flow, GPU utilization, and robot-side runtime performance.
  • Robot Testing and Debugging: Debug failures across the full stack: motion representation, state estimation, policy inference, robot model mismatch, actuator limits, contact behavior, latency, and hardware safety constraints.
  • What we need to see: A PhD in Robotics, Machine Learning, Computer Science, Electrical Engineering, Mechanical Engineering, or a related field (or equivalent experience) with at least 3 years of research and engineering experience.
  • Reinforcement Learning for Control: Strong experience with reinforcement learning for robotics, including policy training, reward design, motion tracking, curriculum learning, domain randomization, and sim-to-real deployment.
  • Simulation and Synthetic Training Pipelines: Hands-on experience building and scaling robot simulation environments in Isaac Lab or similar platforms.
  • You should be comfortable debugging physics, contacts, sensors, robot models, and large-scale training workflows.
  • Whole-Body Control and Motion Tracking: Understanding of humanoid or legged robot control.
  • Hardware-First Robotics Engineering: Practical experience deploying policies or controllers on physical robots.
  • You understand actuator limits, torque control, latency, calibration, thermal limits, sensor noise, contact instability, safety constraints, and why controllers that work in simulation can fail on hardware.
  • Systems Programming: Familiar with C++ for real-time robotics systems and strong Python for training, simulation, tooling, and experimentation.
  • Mathematical and ML Foundations: Understanding of rigid-body dynamics, neural network architectures, and modern learning-based control methods.

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/job/China-Shanghai/Full-Stack-Solution-Engineer--Humanoid-Whole-Body-Control-and-Loco-manipulation_JR2018290

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