Unreal Engine DevTech Engineer

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About This Role

  • Intel's Game DevTech Engineers work at the bleeding edge of developing and optimizing new technologies on Intel's GPUs, CPUs, and other platform components.
  • They work directly with leading game and game engine developers to create innovative solutions and technology showcases.
  • They are part of a global yet tightly knit team, with a diversity of skills and experience, working to make games the best they can be on Intel hardware.
  • Key Responsibilities Unreal Engine Performance & Optimization Analyze Unreal Engine performance on Intel hardware using profiling tools, GPU/CPU traces, and instrumentation workflows.
  • Identify performance bottlenecks across rendering, compute, memory bandwidth, shader compilation, threading, and I/O subsystems.
  • Develop targeted optimizations, sample code, or engine patches to improve efficiency and stability.
  • Validate new and core engine features (e.g., Raytracing, Nanite, Lumen, TSR, MegaLights, etc.) on Intel hardware and drive fixes where issues arise.
  • Technical Collaboration With Epic Games Serve as a primary technical liaison to Epic’s engineering teams, maintaining an active feedback loop on performance issues, feature requests, and platform-specific improvements.
  • Contribute to joint investigations, bring-up efforts, and co-development initiatives where Unreal Engine and Intel hardware intersect.
  • Communicate Intel roadmap changes, driver improvements, and new hardware capabilities to Epic in a technically precise and actionable manner.
  • Internal Hardware & Driver Enablement Collaborate with GPU architects, compiler teams, driver engineers, and platform software teams to ensure Unreal Engine workloads are well-supported.
  • Provide engine-based validation and early feedback on new hardware features, shader model capabilities, and driver updates.
  • Author internal performance reports, gap analyses, and recommendations to influence future architecture and driver decisions.
  • Tools, Samples, and Developer Guidance Build or extend profiling tools, debugging utilities, and engine plugins that help diagnose performance problems on Intel platforms.
  • Produce technical documentation, best-practice guides, and reference samples demonstrating optimal usage of Unreal Engine on Intel hardware.
  • Present performance findings, architectural insights, and recommended workflows to internal engineering teams and external partners.
  • Cross-Functional Support Support Intel’s Product Marketing, DevRel, and ISV Engineering teams by providing accurate technical insights into Unreal Engine capabilities on Intel hardware.
  • Contribute technical expertise to joint demos, benchmarks, SDK updates, and showcase content.
  • Assist game developers using Unreal Engine to debug performance issues, adopt new hardware features, and integrate Intel-specific optimizations.
  • The ideal candidate should exhibit: Ability to communicate complex technical findings clearly to both hardware engineers and engine developers.

Requirements

  • to be initially considered for this position.
  • Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
  • Required Qualifications Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, or related technical field and 6+ years of experience: The experience must include: Modern GPU architecture, graphics pipelines, and real-time rendering principles.
  • Hands-on experience with Unreal Engine (C++), including rendering modules, engine configuration, and profiling workflows.
  • C++ and low-level systems programming.
  • Experience with graphics APIs such as DirectX 12, Vulkan.
  • Analysis and optimization of CPU/GPU performance using industry-standard tools (e.g., RenderDoc, PIX, Nsight, Unreal Insights).
  • Preferred Qualifications Prior experience working directly with hardware vendors, game engine companies, or AAA game studios.
  • Contributions to game engines, graphics middleware, driver development, or performance toolchains.
  • Experience with shader languages (HLSL, GLSL) and GPU compute workloads.
  • Familiarity with compiler backends, shader compilation pipelines, and driver stack behavior.
  • Experience profiling large, multithreaded C++ codebases.
  • Knowledge of modern rendering techniques (geometry virtualization, SDF-based global illumination, virtual shadow maps, temporal upsampling, etc.).

Benefits

  • We offer a total compensation package that ranks among the best in the industry.
  • It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation.
  • Find out more about the benefits of working at Intel .
  • Annual Salary Range for jobs which could be performed in the US: $173,660.00-284,580.00 USD The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations.
  • Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training.
  • Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
  • Work Model for this Role This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need.
  • However, you must live and work from the country specified in the job posting, in which Intel has a legal presence.

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Intel

Virtual US

Specialisation
Open roles at Intel
712 positions
Job ID
/job/Virtual-US/Unreal-Engine-DevTech-Engineer_JR0278406

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