Opens intel.wd1.myworkdayjobs.com in a new tab
About This Role
- Intel's Game DevTech Engineers work at the bleeding edge of developing and optimizing new technologies on Intel's GPUs, CPUs, and other platform components.
- They work directly with leading game and game engine developers to create innovative solutions and technology showcases.
- They are part of a global yet tightly knit team, with a diversity of skills and experience, working to make games the best they can be on Intel hardware.
- Key Responsibilities Unreal Engine Performance & Optimization Analyze Unreal Engine performance on Intel hardware using profiling tools, GPU/CPU traces, and instrumentation workflows.
- Identify performance bottlenecks across rendering, compute, memory bandwidth, shader compilation, threading, and I/O subsystems.
- Develop targeted optimizations, sample code, or engine patches to improve efficiency and stability.
- Validate new and core engine features (e.g., Raytracing, Nanite, Lumen, TSR, MegaLights, etc.) on Intel hardware and drive fixes where issues arise.
- Technical Collaboration With Epic Games Serve as a primary technical liaison to Epic’s engineering teams, maintaining an active feedback loop on performance issues, feature requests, and platform-specific improvements.
- Contribute to joint investigations, bring-up efforts, and co-development initiatives where Unreal Engine and Intel hardware intersect.
- Communicate Intel roadmap changes, driver improvements, and new hardware capabilities to Epic in a technically precise and actionable manner.
- Internal Hardware & Driver Enablement Collaborate with GPU architects, compiler teams, driver engineers, and platform software teams to ensure Unreal Engine workloads are well-supported.
- Provide engine-based validation and early feedback on new hardware features, shader model capabilities, and driver updates.
- Author internal performance reports, gap analyses, and recommendations to influence future architecture and driver decisions.
- Tools, Samples, and Developer Guidance Build or extend profiling tools, debugging utilities, and engine plugins that help diagnose performance problems on Intel platforms.
- Produce technical documentation, best-practice guides, and reference samples demonstrating optimal usage of Unreal Engine on Intel hardware.
- Present performance findings, architectural insights, and recommended workflows to internal engineering teams and external partners.
- Cross-Functional Support Support Intel’s Product Marketing, DevRel, and ISV Engineering teams by providing accurate technical insights into Unreal Engine capabilities on Intel hardware.
- Contribute technical expertise to joint demos, benchmarks, SDK updates, and showcase content.
- Assist game developers using Unreal Engine to debug performance issues, adopt new hardware features, and integrate Intel-specific optimizations.
- The ideal candidate should exhibit: Ability to communicate complex technical findings clearly to both hardware engineers and engine developers.
Requirements
- to be initially considered for this position.
- Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
- Required Qualifications Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, or related technical field and 6+ years of experience: The experience must include: Modern GPU architecture, graphics pipelines, and real-time rendering principles.
- Hands-on experience with Unreal Engine (C++), including rendering modules, engine configuration, and profiling workflows.
- C++ and low-level systems programming.
- Experience with graphics APIs such as DirectX 12, Vulkan.
- Analysis and optimization of CPU/GPU performance using industry-standard tools (e.g., RenderDoc, PIX, Nsight, Unreal Insights).
- Preferred Qualifications Prior experience working directly with hardware vendors, game engine companies, or AAA game studios.
- Contributions to game engines, graphics middleware, driver development, or performance toolchains.
- Experience with shader languages (HLSL, GLSL) and GPU compute workloads.
- Familiarity with compiler backends, shader compilation pipelines, and driver stack behavior.
- Experience profiling large, multithreaded C++ codebases.
- Knowledge of modern rendering techniques (geometry virtualization, SDF-based global illumination, virtual shadow maps, temporal upsampling, etc.).
Benefits
- We offer a total compensation package that ranks among the best in the industry.
- It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation.
- Find out more about the benefits of working at Intel .
- Annual Salary Range for jobs which could be performed in the US: $173,660.00-284,580.00 USD The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations.
- Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training.
- Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
- Work Model for this Role This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need.
- However, you must live and work from the country specified in the job posting, in which Intel has a legal presence.
Sourced directly from Intel’s career page
Your application goes straight to Intel.
Opens intel.wd1.myworkdayjobs.com in a new tab
Specialisation
Open roles at Intel
712 positions
Job ID
/job/Virtual-US/Unreal-Engine-DevTech-Engineer_JR0278406
Get matched to roles like this
Upload your resume once. We’ll notify you when matching roles open up.
Join talent pool — freeSimilar Other roles
Samsung Semiconductor
Staff Technical Program Manager
San Jose, California, United States|Other
Samsung Semiconductor
Associate, Executive Administration
San Jose, California, United States|Other
Micron Technology
STAFF ENGINEER GFAC SASIA - ELECTRICAL
Fab 10A, Singapore|Other
Micron Technology
TEST HBM DATA ANALYST
Taichung - MTB, Taiwan|Other