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About This Role
- About the Role Intel is seeking GPU Software Development Engineers to join our media software team in Software Group, a global team dedicated to creating groundbreaking video and media experiences.
- In this role, you will contribute directly to developing innovative software solutions that drive Media and Video acceleration on Intel's graphics architecture for integrated and discrete GPUs.
- You will have the unique opportunity to collaborate on cutting-edge technologies, optimize performance and quality across the software stack, and create tools and infrastructure that enable next-generation GPU advancements.
- Your contributions will help push the boundaries of Intel's graphics capabilities, making a meaningful impact on the future of technology.
- Key Responsibilities As a GPU Software Development Engineer your responsibilities will include but not limited to: • Develops new cross OS software that delivers Media and Video (Encode, Decode, and Processing) acceleration on Intel's graphics architecture and future integrated and discrete GPUs • Scope can span the entire Intel Media SW stack, from media device drivers through runtimes, APIs and the application layer • Scope also includes the tools, infrastructure, and technologies necessary to develop, profile, optimize, and productize Intel Media software solutions including Media IP pre-Si enabling on Simulation and Emulation, Si performance and quality optimization for Intel GPUs platforms Qualifications: Minimum Qualifications Candidate must possess a Bachelor's degree in computer science, computer engineer, electrical engineer or an STEM related field with over 3+ years of relevant experience or a Master's degree in similar domains with 2+ years of relevant experience.
- Relevant Experience from one or more of the following includes: Cross-OS software development.
- Experience with GPU Media and Video acceleration technologies such as DirectX, LibVA, codecs: AVC/HEVC/VVC, AV1, VP8/9, or other new codecs, etc Programming languages, including C++/C.
- Understanding of GPU architectures.
- Preferred Qualifications • Experience in media device driver and SDK development • Expertise in optimizing software for GPU performance • Previous work on Si performance and quality optimization • Familiarity with simulation and emulation platforms • Passion for staying updated with emerging GPU and Media technologies Job Type: Experienced Hire Shift: Shift 1 (United States of America) Primary Location: US, California, Folsom Additional Locations: US, California, Santa Clara Business group: The Software Team drives customer value by enabling differentiated experiences through leadership AI technologies and foundational software stacks, products, and services.
- The group is responsible for developing the holistic strategy for client and data center software in collaboration with OSVs, ISVs, developers, partners and OEMs.
- The group delivers specialized NPU IP to enable the AI PC and GPU IP to support all of Intel's market segments.
- The group also has HW and SW engineering experts responsible for delivering IP, SOCs, runtimes, and platforms to support the CPU and GPU/accelerator roadmap, inclusive of integrated and discrete graphics.
- It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation.
- Find out more about the benefits of working at Intel .
- Annual Salary Range for jobs which could be performed in the US: $149,600.00-211,200.00 USD The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations.
- Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training.
- Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
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/job/US-California-Folsom/GPU-Software-Development-Engineer_JR0282197
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