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Overview
- We are looking for a GPU C++ Modeling Engineer intern – Performance/Functional Modeling, Validation and Analysis of Shader.
- TPC arch team is a fast-growing team which welcomes all level engineers to join.
- Our aim is to explore and design better architecture of GPU which will help AI program run efficiently and rendering in games become faster and more realistic.
- It includes several units for schedule, computation and cache.
- You will work closely with the US team, including test writing, function and performance implementation of kinds of features and study of new features.
- What you’ll be doing: Investigate and propose architecture ideas based on quantitative study of existing and projected SM architecture.
- Develop performance and functional simulation models.
- Develop performance and functional testplan and tests to validate new SM architectural and features.
- Test and debug on simulators, RTL and real silicon.
- What we need to see: Good mastery of C++ language.
- Experience of performance/functional modelling, profiling and analysis is a plus.
- Practice with trace-driven and execution-driven simulation model development is a plus.
- Pursuing BSEE or BSCSE.
- Ways to stand out from the crowd: Candidates with GPU shader unit design, microprocessor design, and CPU/GPU performance analysis experience are preferred.
- NVIDIA is widely considered to be one of the technology world’s most desirable employers.
- We have some of the most brilliant and talented people on the planet working for us.
- If you're creative and autonomous, we want to hear from you!.
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Specialisation
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2000 positions
Job ID
/job/China-Shanghai/TPC-Arch-Intern--GPU-SM---2027_JR2024486
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