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Overview
- NVIDIA's OmniDreams and FlashDreams are the foundation for a new generation of interactive world-model systems.
- With this release, NVIDIA has set the standard for fidelity, real-time inference performance in world models.
- And, we've put our work in the open with an open weights model release with an associated open source inferencing engine.
- We are on a mission to keep raising that bar, making interactive world models viable wherever dynamic worlds matter: autonomous vehicles, robotics, rendering, and simulation.
- We are seeking an engineering leader to transform this technology lead into an industry standard platform and ecosystem.
- You will form the team that keeps FlashDreams fast, makes OmniDreams useful in real workflows, and helps customers and researchers succeed with the stack.
- Success means more than shipping software: it means high-quality solutions, trusted releases, strong performance, engaged developers, and research feedback that compounds.
- You'll work alongside outstanding research teams and NVIDIA leadership.
- If turning breakthrough research into something developers rely on every day sounds like the best job you can envision, we'd love to talk.
- What you'll be doing: Scale the engineering team building NVIDIA's interactive world-model platform across OmniDreams, FlashDreams, AlpaSim technologies.
- Establish the production engineering path for interactive world models in AV, rendering, robotics, and simulation.
- Build the architecture and processes needed to turn fast paced research into reliable developer-facing software.
- Own product and engineering excellence: performance, scalability, reliability, developer experience, CI/CD, and release management.
- Partner with research, simulation, rendering, and AV teams to translate world-model breakthroughs into production-ready platform capabilities.
- Grow the open developer and research ecosystem around NVIDIA's world-model stack.
- What we need to see: Demonstrated research or applied innovation in world models, video diffusion, neural rendering, Gaussian splatting / NeRFs, neural reconstruction, neural shading, simulation, robotics, or AV.
- Technical fluency in the ML primitives behind interactive world models, including diffusion or flow-matching models, autoregressive / causal video generation, self-forcing or causal-forcing style training, Gaussian splatting, NeRFs, and neural reconstruction.
- Demonstrated experience turning research-stage systems into dependable, scalable products.
- 12+ overall years experience, 5+ years leading teams.
- Bachelors degree or equivalent experience.
- Results-focused leadership: you build the process, hit the dates, and hold the quality bar.
- Ways to stand out from the crowd: Experience adopting Gaussian splats, NeRFs, neural reconstruction, neural shading, or other advanced rendering techniques for AV, robotics, simulation, synthetic data, or production rendering workflows.
- Hands-on experience building, adapting, or deeply evaluating world models, video generation systems, neural rendering systems, Gaussian splatting / NeRF pipelines, or neural shading techniques.
- Experience moving from earlier neural rendering approaches, such as NeRFs or Gaussian splatting, toward generative world models for interactive simulation, rendering, robotics, or AV.
- Published or peer-recognized work advancing the state of the art in world models, neural rendering, generative simulation, video generation, or production ML infrastructure.
- Experience building developer ecosystems or research communities around open-source projects.
Sourced directly from NVIDIA’s career page
Your application goes straight to NVIDIA.
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Specialisation
Open roles at NVIDIA
1995 positions
Job ID
/job/Germany-Munich/Senior-Manager--Interactive-World-Model-Platforms_JR2019838
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