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About This Role
- The Graphics Research Organization at Intel is seeking a highly motivated Research Scientist Intern to join its world-class team.
- This role offers an opportunity to help shape next-generation graphics technologies and experiences by conducting cutting-edge research in real-time 3D rendering, machine learning, and highly parallel algorithms.
- As an intern, you will collaborate with industry-leading researchers to develop innovative graphics and AI techniques.
- Your work may contribute directly to Intel's graphics hardware and software products while advancing the state of the art in both industry and academia through research publications.
- We are looking for curious, collaborative, and technically strong candidates who are passionate about graphics research, possess excellent communication skills, and are eager to explore new ideas that drive innovation.
Requirements
- Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field with a focus on computer graphics and machine learning.
- At least 1 year of academic, research, or industry experience in: - Modern C/C++ and Python programming. - Machine learning concepts, algorithms, and frameworks such as PyTorch. - Advanced graphics techniques including rasterization, ray tracing, physically based rendering, light transport, sampling strategies, acceleration structures, level of detail, shading, appearance modeling, and Monte Carlo methods. - Graphics APIs such as OpenGL, Vulkan, or DirectX, and/or shading languages including GLSL and HLSL. - GPGPU programming technologies such as CUDA, SYCL, or OpenCL.
- Preferred Qualifications Publications in top-tier computer graphics, computer vision conferences, or journals.
- Strong foundation in linear algebra, numerical optimization, probability, and statistical estimation.
- Experience with image processing and computer vision techniques, including multi-scale filtering, Fourier transforms, optical flow, feature alignment, and image segmentation.
- Familiarity with vision transformer models such as DINO, CLIP, and V-JEPA.
- Experience developing neural rendering applications, including super-resolution, denoising, and deblurring.
- Research or software engineering experience through internships, industry roles, open-source contributions, or competitive programming.
- Experience applying machine learning techniques to real-time graphics problems.
- Understanding of GPU architectures, graphics workloads, and performance optimization.
- Experience with profiling, debugging, and performance analysis tools.
- This internship is ideal for PhD students who want to push the boundaries of graphics and AI research while contributing to technologies that impact millions of users worldwide.
Benefits
- We offer a total compensation package that ranks among the best in the industry.
- It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation.
- Find out more about the benefits of working at Intel .
- Annual Salary Range for jobs which could be performed in the US: $170,598.00-170,602.00 USD The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations.
- Our standard internship rates are based on your degree, location, and the job role.
- Your recruiter can share more about the specific compensation range for your preferred location and job role during the hiring process.
- Work Model for this Role This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need.
- However, you must live and work from the country specified in the job posting, in which Intel has a legal presence.
Sourced directly from Intel’s career page
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Specialisation
Open roles at Intel
607 positions
Job ID
/job/Virtual-US/Research-Scientist-Intern---Graphics--ML_JR0287525
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